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Intel Xe2 GPU to deliver a HUGE graphics boost as “Battlemage” tech comes to next-gen Lunar Lake laptops and handhelds

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Intel’s Lead Client CPU SoC Architect Arik Gihon reveals the first details of Xe2 on stage in Taipei. (Image credit: Ben Wilson | Windows Central)

What you need to know

  • Intel is overhauling its graphics microarchitecture for upcoming mobile devices powered by its Lunar Lake SoC and future discrete Intel Arc GPUs.
  • The new Xe2 architecture primarily focuses on power efficiency and AI capabilities but also boosts gaming-specific performance.
  • Moving real-time rendering operations from software emulation to hardware contributes to a 1.5x performance boost over Intel’s previous generation.

Intel is ready to launch its next generation of mobile architecture with Lunar Lake-powered OEM hardware in Q3 of 2024 and change the way we think about AI PCs with a host of improvements to performance and efficiency. While the company has focused, understandably, on its fourth-generation Neural Processing Unit (NPU) to boost its overall Tera Operations per Second (TOPS) count for AI computing, it was proud to share a gigantic leap forward for the graphics tile nestled in its new Lunar Lake System-on-Chip (SoC) design.

Presented on stage and through a series of intimate Q&A sessions during its latest (and largest) Intel Tech Tour in Taiwan, I had exclusive access to the intricate details of how and why Lunar Lake will be a big deal for mobile graphics. The new Xe2 microarchitecture improves media, display, and Image Processing Unit (IPU) operations on the Lunar Lake compute tile, but a promise of “up to 1.5 performance at the same power (of Meteor Lake U)” hints at more benefits awaiting gamers and content creators.

Intel funded travel and expenses to Taipei, Taiwan, and provided confidential information under an embargo agreement. The company did not see the contents of this article before publishing.

What are Intel Xe2 “Battlemage” GPUs?

Intel Fellow Tom “TAP” Petersen is happy to explain the inner workings of Xe2 and Battlemage. (Image credit: Ben Wilson | Windows Central)

Anyone following Intel’s efforts in the graphics hardware scene will have likely heard of Battlemage, the codename assigned to secretive technology behind next-generation Intel Arc discrete graphics. During a focused talk in Taipei, Intel Fellow Thomas “TAP” Petersen described how the second-generation Xe2 unified graphics architecture will feature in next-gen Intel Arc desktop graphics cards alongside its new GPU tile in the Lunar Lake mobile SoC. It evolves from the Xe architecture used in Meteor Lake that powered Intel’s first discrete “Alchemist” GPU family, which itself improved over the following two years with performance upgrades to gaming and other real-time image rendering via driver updates.

Think about Xe2 as the next generation of GPU architecture designed to be more compatible with games and (at a) higher utilization.

Thomas “TAP” Petersen, Intel Fellow

TAP is one of the most charismatic speakers from Intel you could ever hope to interact with, as he enthusiastically breaks down the microarchitecture hardware stylings of Xe2 graphics and what it all means for developers. Based on his immense knowledge and experience in the graphics industry, I almost suspect he could draw accurate diagrams of its complex blueprints blindfolded. Still, while he offered the depth of how it all works, Petersen also explained in plain, understandable summaries why any of this matters to your everyday laptop user and portable gaming enthusiast.

67 peak TOPS on the Xe2 GPU contribute to the overall 120 platform TOPS of Lunar Lake. (Image credit: Ben Wilson | Windows Central)

Xe2 is Intel’s new generation of graphics architecture explicitly designed to be more compatible with games and improve performance in other real-time rendering engines. It’s utilizing new Xe Matrix Extension (XMX) engines running at 67 peak TOPS in hardware, taking over AI-centric upscaling methods used by XeSS previously software-emulated on laptops alongside a larger Xe Ray Tracing Unit (RTU) to handle realistic lighting effects. Intel had a lot to learn about CPU limitations and DirectX during its time with its codename Alchemist GPUs. Still, efforts to improve performance for games post-launch have directly influenced Xe2 and Battlemage.

When we launch you’re gonna see dramatically better game compatibility.

Thomas “TAP” Petersen, Intel Fellow





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