For example, foveated rendering, where areas outside of a person’s central vision are rendered in lower resolution to improve performance. Most other basic eye tracking features will also work. It’s only certain acts that require a lot of accuracy that might face some trouble working correctly.
Bringing the Pro to Meta Quest 3 with Inseye Lumi.
Those numbers are not indicative of all camera-based eye tracking solutions, of course. But this should help applications track a user’s eyes much faster and adjust certain aspects accordingly.
Eye tracking, in addition to improving performance with foveated rendering, can also serve other purposes. You can navigate menus in VR much more intuitively and even have your avatar in a social hub mimic your eye movement.
Another modern VR headset that supports eye tracking is the PSVR2. However, the PSVR2 will not support eye tracking and other features if you use the PSVR2 PC adapter to play PC VR games.
That makes the Inseye Lumi a very appealing accessory, in my opinion. Bringing eye tracking to the excellent Meta Quest 3 for just $160? Sign me up!